> For the complete documentation index, see [llms.txt](https://docs.sweep.finance/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sweep.finance/ecosystem-components/platform/click.md).

# Click

#### **What is Click**

Click is a continuous, real-time game where users participate by performing clicks within a shared system.

Each click contributes to a hidden progression, and the user who performs the **100th click** receives the entire reward for that round.

The game is built around simplicity, continuous participation, and an invisible progression system that prevents users from knowing how close they are to winning.

***

#### **How it works**

Click operates on a fixed rule:

**Every 100th click wins the reward**

The system works as follows:

* Each click has a fixed cost
* Every click increases an internal counter by one
* When the counter reaches **100**, the user who performed that click wins the reward
* Immediately after the winning click, the system resets back to zero
* A new round starts instantly

However, the critical part of the system is:

**The counter is completely hidden from users**

This means:

* Users cannot see how many clicks have been made
* Users do not know how close the system is to the 100th click
* Users cannot track or predict when the winning click will happen
* When the 100th click occurs, it is only visible to the winning user

Other users:

* Do not see the exact moment the 100th click happens
* Cannot determine whether the system was close to winning

As a result, every click is independent from the user’s perspective and may potentially be the winning click.

***

#### **Key mechanics**

Click is built on a hidden progression system combined with continuous participation.

* The winning condition is always the **100th click**
* The system resets immediately after each win
* The internal counter is never visible to users
* No user can track or predict the current position
* Every click has the same chance from the user’s perspective

This creates a system where:

* Timing is unpredictable
* Outcomes cannot be anticipated
* Every action carries the same potential

At the same time, every interaction contributes to the platform’s economic activity:

* Each click generates transaction volume
* This activity contributes to protocol fee generation
* **50% of the generated fees are allocated to the SWEEP burn mechanism, while the remaining 50% is allocated to USDT distribution**
