> For the complete documentation index, see [llms.txt](https://docs.sweep.finance/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.sweep.finance/ecosystem-components/platform/bounce.md).

# Bounce

#### **What is** Bounce

Bounce is a physics-based game where users drop a coin from the top of a board and receive a reward based on where it lands.

The board consists of multiple rows of pegs that dynamically change the path of the coin as it falls. At the bottom, different **reward zones** represent different multipliers.

The final result is determined by the zone where the coin lands.

***

#### **How it works**

Users begin by selecting an amount and optionally adjusting the game parameters.

* The coin is dropped from the top of the board
* As it falls, it moves left and right through the pegs
* The path is not controlled by the user and changes dynamically
* The coin eventually lands in one of the bottom **reward zones**

Each zone has a predefined multiplier.

* Lower-risk setups tend to land closer to the center with smaller multipliers
* Higher-risk setups increase the chance of landing on edge zones with higher multipliers

The result is calculated instantly once the coin reaches the bottom.

***

#### **Key mechanics**

Bounce is built on randomness and distribution.

* The coin’s path is determined dynamically as it interacts with the board
* Multiple possible outcomes exist at the bottom
* Each **reward zone** has a predefined multiplier
* The probability distribution depends on the selected risk level

This creates a system where:

* Most outcomes occur in central zones with lower multipliers
* Higher multipliers are less frequent but possible

At the same time, each participation contributes to the platform:

* Every entry generates transaction volume
* The resulting activity generates protocol fees
* **These fees are split equally, with 50% allocated to the SWEEP burn mechanism and 50% to USDT distribution**
